With all the talk being about gating content with attunement or some other sort of gate and reading comments on my own blog and others as well as forums all over the place lately it has me thinking that what it all boils down to is exclusive content.
The two sides seem to have common ground on some points. The main one is that neither side wants bad players in their raids.
What they seem to disagree with is how you would go about this. The pro-attunement side says that using them as a gate would scare away some of those players and the anti-attunment side says that the bad players will still get in.
They are both right. Bad players will still make it in and some of those bad players won't want to bother themselves doing it so they would do whatever else they want to do in game instead.
Basically this all comes down to another argument, not just one of attunements because having attunements will not fix the problem and not having one will not fix the problem.
Do you believe that content should be exclusive or inclusive?
The current format of the game is that regardless of a persons ability to play the game they can enter any part of the game. They can gear up for any part of the game without ever doing that part of the game. A PvP player can enter PvE and a PvE player can enter PvP. Each type could buy gear for the other type. The game now is more inclusive than it has ever been.
Do you support that type of game play?
Or would you rather a more exclusive type of game play. One where PvE geared players can not enter an arena. One where PvP geared players can not expect to raid. One where you need to work your way through content instead of just joining any type of top level content the second you hit top level.
Would you prefer that?
If you want my opinion, I think there should be middle ground. I think it should be inclusive enough to allow my alts to move into end game seamlessly, but I would love to see some more serious gates to keep new players and first time PvP/PvE type players from joining in on the end game content.
Something closer to BC/Wrath. Not as exclusive as vanilla by requiring people to have copious amounts of free time to grind materials needed for resist gear and consumables but not as inclusive as the end of cataclysm where people that do not even know the basics of their class can get into a looking for raid.
Some food for thought from something someone posted that I found interesting.
Vanilla - The most exclusive release. Solid growth, and the making of a hit game.
Burning Crusade - The 60% exclusive release. Continued solid growth building on a successful game.
Wrath - The 60% inclusive release. Slower growth, but a continuous upward tick.
Cataclysm - The most inclusive release. Massive subscription losses and not even gimmicks can stop them from falling..
They said it shows that the more inclusive the game becomes the worse it does over all. Not sure I agree 100% with that theory, I think it might have a little to do with the game just being old and people moving on, but what they said does ring a little true when looking at it. The more inclusive the game becomes, the less people play it.
Is there something to that and should content be exclusive?
fast learner, slow learner - Kaprikka’s Daleera is a fast learner and dinged 100 before Kaprikka herself even managed to get as far as Embaari Village and her level 91 ding.
54 minutes ago